Wood00_v
========
  Textures:
    - Wood00

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 195, 158, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 4, 4, 0, 255

  Steps:
    1: RGB = (lerp from (4, 4, 0) to (255, 195, 158) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood01_v
========
  Textures:
    - Wood03

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 155, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 84, 40, 0, 255

  Steps:
    1: RGB = (lerp from (84, 40, 0) to (255, 155, 0) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood02_v
========
  Textures:
    - Wood02

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 84, 122, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((255, 84, 122) * (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood03_v
========
  Textures:
    - Wood01

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 250, 121, 48, 255

  Steps:
    1: RGB = (lerp from (250, 121, 48) to (255, 255, 255) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood04_v
========
  Textures:
    - Wood04

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 150, 255, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 36, 255

  Steps:
    1: RGB = (lerp from (0, 0, 36) to (0, 150, 255) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0
